Using the JavaScript version of the
Eposic RPG Weather Generator

The main reason to use the JavaScript version over the Java version of the Weather Generator is because your browser will support JavaScript but not Java. But you might also want to use it if you want to allow unrealistic weather conditions to easily occur.

The JavaScript version of the Eposic RPG Weather Generator is a more simplistic version of the Java Weather Generator. The Java version incorporates correlation tables and algorithms that causes the generated conditions to be somewhat realistic. The JavaScript version does not incorporate such tables and algorithms, but uses a basic, uniform distribution function for each of the three types of conditions. It is thus relatively easy for it to generate a set of weather conditions that is completely non-realistic. For instance, if the JavaScript Weather Generator chooses Snow as the Precipitation/Clouds condition, it is just as likely to choose Hot for the temperature as it is to choose Cold. (This is not the case with the Java version, due to the use of the correlation tables and algorithms.)

It may be that you have a chaotic item or spell in your campaign world that can cause it to snow in sweltering heat, and if this is the case, perhaps the JavaScript version of the Weather Generator is more appropriate than the Java version for generating the weather summoned by said item or spell. If the PCs are travelling in a plane of Chaos, the JavaScript Weather Generator can generate some very chaotic weather conditions. For whatever reason you may decide to use the JavaScript version over the Java version, the discussion of the Java version on its information page applies to the JavaScript version as well. The main thing to remember is that if you generate some set of conditions that you don't like, then don't use them. You can click again as many times as you want, until you reach a decision.

Back to the (JavaScript) Weather Page